Great size mat, the colours are rich, and it’s thick enough to make grabbing the tiles and cards easy. Only complaint is that I wish there was a space printed for the Nightfall camp site board.
Played this game once, it was very good once we got the hang of it. The set up is pretty involved and there are a lot of cards to read/things to remember. I personally would find this game at a complexity level similar to maybe Ark Nova or Tapestry (based on my own non expert opinion and experience).
I got a kick out of how the entire game everyone is broke, and everything is so expensive, much like the real university experience.
I would recommend this game.
Quite a different approach to the area control genre. Almost action selection in nature as players are less concerned with holding what they have and more interested in taking what they want from round to round. Plays smoothly. Each player has the same fundamental actions at the start, with an upgraded action unique to each, but quickly becomes an engine of each players' design. A decent amount of interaction. Downtime is limited through additional card actions which give every player something to do every turn. Nightmares introduce nice dynamic shifts to the formula. Nearly every game will be drastically different from the last meaning replayability is high.
Good at all player counts, best at 3.
Highly recommended!